Text in this book is styled along certain conventions. The text styling denotes what the marked-up text represents.
defined term: This term will have a definition in the glossary at the end of each tutorial.
FunctionNames: These can be in C, C++, or the OpenGL
nameOfVariable: These can be in C, C++, or the OpenGL
K: The keyboard key “K,” which is not the same as the capital letter “K”. The latter is what you get by pressing Shift+K.